Gizmo
[un]limited Power
About the game
Gizmo was originally a prototype (with the working title Rectangle) that I developed during the fourth semester to show a mechanic. In the seventh semester, it became my final project, which I develop with a group.
The game combines the genres puzzle game and jump 'n' run.
The player has a predefined grid in which he has to build a level himself by placing a predefined number of level sections over the grid. So-called anchor sections are set on the grid. The player only gets enough level sections to reach an anchor, where he can collect more sections to finally complete the level from start to finish. It should be noted that each level section has a fixed entrance and exit. The sections must be played from start to finish as a jump and run and are all equipped with different abilities. Double jump, hovering and climbing are colour-coded in the building mode and are also shown once again in the player character itself.
Position
Programmer & Engine Operator
Moreover, the basic idea of the mechanics came from me and I developed the first prototype completely on my own.
programmed mechanics
- 2D Jump 'n' Run Movement (3 abilitys: double jump, floating, climbing)
- Build your own level based on level sections that can be placed on a grid.
custom editors
I have also developed two tools that have made it easier for the level designer to plan levels.
Level Builder
Complete own editor, for planning a level.
I have also written a manual (in German) for the Level Designer: open manual
Level Tile Builder
A custom inspector that made it possible to create a level section with a tilemap in an extra scene and then save this section with a scriptable object to integrate it into the game.